Tag Archives: Marvel Comics

Throwback Thursday: “The Further Adventures of Indiana Jones” comic books

No, I’m not talking about the Marvel Comics adaptation of “Raiders of the Lost Ark” (1981); I’ve written about that separately here at the blog.  This was a regular ongoing comic book title between January 1983 and March 1986.

And every issue of it was a mind-boggling pleasure for a fourth grader whose favorite hero was Indiana Jones.  I remember issues one and two waiting for me after school one day, displayed upright on the kitchen table.  My Dad had picked them up for me.  (He was constantly trying to help me with a problem that had plagued my childhood — I simply never owned enough comic books.)  These were a departure from the “Sgt. Rock” comics that my father usually bought for me, but damn if they weren’t a thousand times better.  I was stunned by the very concept of them.  “Raiders” was a … COMIC BOOK now!?

Of course the plots were derivative of the film.  Ninety percent of the places Indy went, an ancient artifact or temple held a terrifying secret, often unleashing a power that could control or destroy the world.  And only Indy’s superior knowledge of archeology — or just his sheer pluck — would allow him to employ it to vanquish the bad guys.  [Spoiler warning for “Raiders,” by the way.]  The writing was damn good, as far as I can remember.  And we got to see Marion, Sallah, Marcus Brody and even Captain Katanga again.

You see that cover where Indy is on the wing of a plane?  That bad guy just might be one of the Hovitos … I can’t remember well enough to be sure.  At one point this adversary steals Indy’s whip and tries to use it against him.  (It doesn’t turn out well for him.)  In fact …I think it was the scene you see on the cover.  I’m not sure why the artist depicted a grappling hook instead.  I remember the villain’s line being, “It would be fitting for such a man to die by the sting of his own weapon.”  I have no idea why I remember that dialogue after 35 years (and little else about the issue).  The mind is a funny thing.

All of the covers were damn cool.  I happen to love that final one  you see at the bottom.  That was Indy’s adventure at Stonehenge.  But the first two covers you see are the ones that I would eventually like to get framed, someday after fame brings me opulence — those were the ones waiting for me on the kitchen table that day in 1981.

 

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“The … Stalking Dead?” (A review of “Daredevil” S2E1)

[THIS REVIEW CONTAINS ONE SPOILER.]  So the fantastic John Bernthal is now the Marvel Cinematic Universe’s “Punisher,” debuting (however briefly) in the first episode of Netflix’ “Daredevil” Season 2.  I just know that there is a great “Walking Dead” joke hiding around here somewhere; but I can’t seem to put my finger on it …  (Something about … Blind Grimes?  Disabled Rick?  Daredevil can’t see “stuff?”  Or “thangs?”)  You people work that out for me.

Bernthal’s arrival is dream casting, every bit as perfect as bagging the inimitable Robert Downey, Jr. as the MCU’s Iron Man.  Even though the actor speaks only a single word, it’s goddam beautiful.

That’s one of the better things about Season 2’s first outing, which, for me, fell into the category of “good, but not great.”  (I’d still give it an 8 out of 10, and I feel certain the season will get better.)  What we see in S2E1 is mostly setup.  The episode clearly tried to introduce tension by grooming the Punisher as a frightening antagonist, with limited success.  Even casual Marvel fans know that Frank Castle is a good guy, and nothing close to a Big Bad.  Yes, he’s an anti-hero who fatally shoots villains, and will be a foil for Matt Murdock’s Boy Scout restraint (as he was in the comics, back in the day).

But I doubt that the Punisher can be made scary or truly tension-inducing.  (Are we afraid of Wolverine?)  We know that his shoot-em-up tactics won’t leave Daredevil dead.  (This isn’t “Game of Thrones” or TWD.)  And I’d guess that most viewers, like me, aren’t too emotionally invested in this show’s minor characters.  (The only exception would be the quite interesting and three-dimensional Karen Page, still wonderfully portrayed by Deborah Ann Woll.)  Hell, I think the show would be better if the painfully annoying Foggy Nelson were made an early casualty.  Finally, if the show stays true to the original comics, then the Punisher has that most sympathetic of “origin stories” — a murdered nuclear family.

Both the Punisher and Bernthal have such devoted fanbases that a lot of viewers will probably root for him against Matt.  (Our very own Blog Correspondent Len Ornstein, for example, was known for firmly being on “Team Shane” for TWD.)  Looking back at my fervent comic-collecting days in the 1990’s, I seem to recall the Punisher having a far bigger fan following.  He was a mercenary and Vietnam veteran who simply shot up whatever corner of the Marvel Comics universe to which his quarry had tried in vain to escape.  Fans compared him to DC Comics’ iconic cash cow, Batman.  Matt Murdock, on the other hand, had niche appeal.  He was a liberal superhero if there ever was one — a Columbia-educated defense attorney who employed nonfatal force, and who fought for the “everyday man on the street.”  He was like a grownup, thoughtful, socially conscious Spider-Man.  If ever there was a comic book hero who would join the American Civil Liberties Union, it was Daredevil.

Moving forward, I think that Netflix will need an altogether different adversary than Castle to raise the stakes emotionally, and bring suspense to its second season.  Maybe the show will accomplish that with Elektra, who we know will also appear.  (And fans of the comics know that this integral character has far greater implications for our hero.)

The new season’s inaugural episode might have been slightly better if it had been tweaked elsewhere, as well.  Much ominous language is devoted to characterizing the Punisher as a killer with military proficiency.  We kinda don’t see that.  The largest action set piece shows no precision or professionalism, just a room full of gangsters being hosed down by gunfire from an offscreen shooter.  And while the sequence itself was dramatic, it seemed like something that could have been perpetrated by a (very well armed) street gang in a drive-by shooting.

We also see some of the dialogue problems that were so evident in the first season — as superb as the screenwriters are, they don’t do casual conversation among friends very well.  There’s the same forced banter and an embarrassing lack of chemistry among the three lead protagonists, this time on display during an awkwardly staged after-work barroom pool game.  (It’s particularly puzzling because Woll and Charlie Cox are both very good actors.)  This show scripts its villains, petty crooks and adversaries with such flair — why does it seem to fail so often with friendly conversation?  And why bother with these strange attempts at Scooby-Gang camaraderie in the first place?  I think it’s a weird creative choice.  These are serious characters leading serious lives.  It seems implausible to me that they should be so frequently upbeat anyway.

Hey — if I’m nitpicking a lot here, it’s only because I love the show, and consequently hold it to a very high standard.  It really is the best superhero adaptation on television.  My review of last season was absolutely glowing, and I honestly think that Season 2 will be just as good.  If you haven’t checked out “Daredevil” yet, you ought to.

 

 

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“Gotta go!!”

“Gotta go!!  This is a Disco world and I am STRICTLY Ballroom.”

—  Peter Parker, shortly after arrival in the “Marvel 2099” universe’s New York, in “Spider-Man 2099 Meets Spider-Man,” Marvel Comics, November 1995.  Written by Peter David and illustrated by Rick Leonardi and Al Williamson.

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A few quick words on Marvel Comics’ adaptation of “The Little Sisters of Eluria.”

Prose works are usually difficult to translate to comics. (Anyone old enough to remember “Classic Comics?”) “The Little Sisters of Eluria,” Stephen King’s long story adjunct to his “Dark Tower” series, is an example of this. The story’s hero spends most of the story incapacitated in a hospital bed, which presents problems for a visual medium.

Still, the creative team at Marvel Comics does a good job, as they’ve done with every King adaptation I’ve seen them handle. It’s a good, creepy story that captures King’s voice, and it’s a fun late-night read. I’d give it an 8 out of 10.

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A Review of Stephen King and Marvel Comics’ “The Dark Tower Omnibus.”

Marvel Comics’ “The Dark Tower Omnibus” is a fantastic two-tome deluxe set that offers an unprecedented and truly inclusive look at Mid-World and its place in Stephen King’s multiverse. It’s an almost perfect collector’s item, deserving a 9 out of 10, with new (and usually quite beautiful) looks at the people, places, monsters and magic that surround Roland of Gilead, the single-minded anti –hero first introduced to readers as “The Gunslinger” in 1982.

I was very happily surprised at what I found. This isn’t merely a comic book adaptation of “The Dark Tower” series of books. Although portions of it recount events seen in flashback in “The Gunslinger” and “Wizard and Glass,” most of it is new material. And it’s exactly what a hell of a lot of fans would want – chronicling Roland’s younger years, in which he and his closest friends train as Gunslingers, carry out their first quest, try in vain to prevent the fall of their kingdom and then meet their final fates at Jericho Hill. Also covered in great detail is the role of The Man in Black (known elsewhere as Randall Flagg, among other aliases) in the Fall of Gilead, as well as the destruction of Roland’s family and friends.

It’s a great book. I’d honestly recommend it to fans who have completed the series of prose novels, because much of the fun of those is the gradual exposition of Roland’s brutal childhood and the inception of his inter-dimensional quest. Much of that is rendered in detail here, which could ruin the narrative power of his tales and flashbacks throughout the books.

There are all sorts of treasures for people who fell in love with Mid-World, as I did in the early 1980’s. We see Steven Deschain and his contemporaries in action for the first time, in adventures that seem penned by King himself. (King was Executive Director of the project, while the story was adapted by Robin Furth and scripted by Peter David.) We see Flagg, known here as Marten Broadcloak, betray Roland’s father by seducing his mother, and the even greater tragedy that results. We see the Fall of Gilead and the Battle of Jericho Hill (even if they’re a little mishandled here). And, maybe best of all, we get to better know fellow young Gunslingers Cuthbert Allgood and Alain Johns as they fight alongside Roland – something only covered before in one book, “Wizard and Glass.”

The biggest surprise, however, is a DETAILED ORIGIN STORY FOR RANDALL FLAGG. Any King fan knows that Flagg’s nature and origin have been a mystery for decades – in all the various Stephen King novels in which he’s appeared. Here, we literally meet his parents and see him born, and are shown in greater detail his role in The Crimson King’s planned destruction of the infinite multiverse.

The art by Jae Lee is simply amazing – it’s some of the best I’ve ever seen in comics. All of the characters – except Flagg, regrettably – are portrayed how a reader might have easily envisioned them. Roland has a great look, and the characters of Susan and Aileen are beautiful. Lee makes great use of color, large panels and sweeping vistas that bring Mid-World to eerie, dreamlike life. Lee’s most fearsome portrayal is John Farson, aka The Good Man, shown here battling the forces of light in black armor and blood-red mask, astride a giant black steed. The art was just perfect.

The stories are generally good. The horror elements we’d hope for are all there, and there are countless moments that enrich the pre-existing books for us – often courtesy of Lee’s amazing talent.

Roland is mostly consistent with the character we love; Cuthbert and Alain are pitch-perfect and incredibly likable. This book was enhanced in many, many ways by featuring characters that were spot on and mostly what we would expect. Peter David is well known as a humorous comic book writer (he could have been a disastrous choice for this material), but he does very well. There were one or two moments that were awful attempts at unnecessary levity (they can’t start the quest because Sheemie has to “pee?”) But David’s talent for dialogue pays off extremely well with the banter between Cuthbert and Alain.

Farson, referred to only obliquely in the prose books, is terrifying. A terrific new character is Aileen, Cort’s niece, who is the first female Gunslinger (presumably created by Furth?). I wound up wishing she was included in the novels.

But the biggest character improvement was The Crimson King. Fans of the series have lamented the fact King’s arch enemy of the universe fell flat in “The Dark Tower,” the last book of the series. Even someone like me, who loved the books, can concede that. He’s different here – finally changed by Furth, David and Lee into a truly frightening enemy. He’s both better written and gorgeously illustrated. Here, “The Dark Tower Omnibus” actually improves on its source material.

Unfortunately, the same cannot be said of Randall Flagg. I felt his characterization here was way off. He resembles little of the Flagg that we know and loathe from “The Stand” and other books. He doesn’t seem terribly much like “The Man in Black” introduced in “The Gunslinger.” Instead, he sometimes seems like a mere stock character – the cartoonish evil magician. He even has what sometimes resembles a handlebar mustache! I was surprised that the creative team here excelled everywhere else, yet fumbled the ball with this extremely unique and popular character.

There were other aspects of the stories here that may have been less than perfect. I was surprised at how little the writers sought to exploit comic books as a medium. The stories are extremely dialogue-heavy for a comic series. The entire series seems to have missed opportunities to show the incredibly varied monster, mutants, cyborgs and demons of Stephen King’s dangerous, Kafkaesque universe.

There were also at least two anticlimaxes. We’re given tremendous foreshadowing and tension building up to The Fall of Gilead. Then … we’re shown it in only a few pages. After countless pages of conversations about how to wage the battle, the battle itself is … hardly shown. I wonder if some sort of mistake was made in the editorial process. Did they deliberately try to avoid showing too much action? The Battle of Jericho Hill is also seen as an incidental standoff after Farson surprises Roland’s forces, with little other relevance to the destruction of Mid-World or the planned destruction of The Dark Tower.

The second volume in the set is a wealth of supplementary information, mostly penned by Furth, composed as addendums to the comic stories when they were originally published. It almost seems like “The Dark Tower” series’ equivalent of Tolkien’s “Silmarillion,” with a broad and interesting spectrum of biographies, vignettes, maps, history and theology that make up not just Mid-World, but also the god and the demons who gave rise to The Tower and its parallel universes. All sorts of questions are answered here comprehensively – not the least of which is where and how Flagg came to be. There are even classifications of the mutants, cyborgs and robots with which Roland and his Ka-Tet tangled throughout the books. Mixed with those are tons of additional art, as well as interviews with the creators.

Again, this was a fantastic set, and a sheer treasure for any fan of the book series.

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[Artwork by Jae Lee, Marvel Comics’ “The Dark Tower Omnibus.”]